
Zack Beauchamp @zackbeauchamp
I hadn't seen these numbers before, but they're pretty stunning. We really understate the socio-cultural clout of the gaming industry — which is part of why the Blizzard/Hong Kong situation was such a big deal — PolitiTweet.org
Matthew Ball @ballmatthew
WORLDWIDE REVENUES Film Box Office 2018: $41B (+5%) 2015: $39B Video Gaming 2018: $138B (+50%) 2015: $92B This has not yet sunk in.