
WIRED @WIRED
At the same time, there are also things that linear, cinematic storytelling can do that a game can’t. The task for Mazin and Druckmann was to bridge the gap between the two mediums in a way that allowed them to avoid what they called “the video game curse.” 5/13 https://t.co/3sil3DdIxd — PolitiTweet.org